Week 2
SWORDS! » Devlog
This week was spent mostly optimizing and streamlining the level creation process. I went with a simpler, prefab mesh based construction methodology that drastically reduced the time and headache involved in level creation. As you can see from the video, the lighting effects benefit from the mesh-centric system.
I also reduced the number of character archetypes from 4 possibilities to 2 firm choices. These 2 are the Stranger: a gunman and acrobat; and the Duelist: a lithe trickster.
This coming week I will focus on weapon stuff such as animations, weapon models, the interaction system, and damage.
Thanks for reading
SWORDS!
Death Never Comes!
Status | In development |
Author | zbaker5 |
Genre | Action |
Tags | Action RPG, First-Person, Pixel Art, Roguelike |
More posts
- Week 5Jul 24, 2017
- Week 4Jul 17, 2017
- Week 3Jul 10, 2017
- Week1: A change of perspectiveJun 26, 2017
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