This week my grandfather lost his battle with cancer. Because of this, I didn't have much time so I did not get as much done as I would have liked. That being said I implemented a system to move enemy characters between a set of waypoints. This system also lays the groundwork for allowing enemies to enter and move between "patrol" and "alert" states which will make combat more fun. Finally, I continued playing with the health and damage system and added a blink when the enemy received damage.
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