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SWORDS!

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Devlog

  • Week 5
    July 24, 2017 by zbaker5
    This week my grandfather lost his battle with cancer. Because of this, I didn't have much time so I did not get as much done as I would have liked. That being said I implemented a system to move enemy... Continue reading
  • Week 4
    July 17, 2017 by zbaker5
    This week I worked on the gun mechanics. I added a raycast shooter that decreases the health of objects that it hits. I updated the animation for the gun to add screenshake and hitstop. I have been... Continue reading
  • Week 3
    July 10, 2017 by zbaker5
    This week I worked on the minimap and the weapon system. What I accomplished was a room-based snapping for the minimap and a 2-camera setup for the weapons. There are still a few visual issues I need... Continue reading
  • Week 2
    July 03, 2017 by zbaker5
    This week was spent mostly optimizing and streamlining the level creation process. I went with a simpler, prefab mesh based construction methodology that drastically reduced the time and headache invo... Continue reading
  • Week1: A change of perspective
    June 26, 2017 by zbaker5
    So this is the devlog for my game I am making over the summer for course credit for Dr. Alan Fowler's Studio class. I am making a small first-person adventure RPG called SWORDS! It is a cheeky and gru... Continue reading
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